/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       town_type.h

	$Header: /game/town_type.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef TOWN_TYPE_H_INCLUDED
#define TOWN_TYPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>

enum t_town_type
{
	k_town_none = -1,
	k_town_life,
	k_town_order,
	k_town_death,
	k_town_chaos,
	k_town_nature,
	k_town_might,

	k_town_type_count,

	k_magic_town_type_count = k_town_might,
};

extern char const* const k_town_keyword[k_town_type_count];

t_town_type get_town_type( std::string const& keyword );

#endif
